Grids, Blocks, Behaviors and Attributes

Occasionally I work on projects that I know will turn out horribly.

This usually doesn’t slow me down, since I’m pretty confident I can turn it into something very cool.

Case in point, the shuffling block site I’m working on now. The projected behavior of the site reads like a list of UX no-no’s.

There’s a grid that doesn’t expand, despite the number of objects within, just starts scrolling downward.

The grid is filled with boxes of various sizes, interaction with the boxes makes them either grow larger, or link to other grids. No visible difference in boxes, just random behavior.

The grid re-shuffles every time a box is opened or closed, in a random order, like the system playing Tetris. Things that were there, are now over there.

Oh, but some boxes don’t move, and some boxes only have one size, and some boxes need to be marked so that on every shuffle, they get preferential treatment.

And somewhere in all of this is content.

If it turns out good, I’ll post a link. If it’s a magnificent failure, I’ll post a link.

If my worst fears come true and it’s sort of ordinary, you won’t hear another peep about it.

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